![]() ![]() This means that, depending on the map, one team will be on the offensive while another defends, much like in Unreal Tournament's popular assault game type. Each map has its own set of objectives, from destroying an Axis submarine to stealing Allied war documents and getting them to a radio for transmission. You can play a plain old team deathmatch game, but the real thrill of multiplayer is found in the objective-based maps. While you'd expect a straight-up deathmatch mode from a first-person shooter with the id Software seal of approval, all of Return to Castle Wolfenstein's multiplayer modes are team-based. It also does a very nice job with statistics, keeping track of weekly, monthly, and overall stats in lots of different categories, from points scored and kills to the amount of time you've spent playing as each of the multiplayer mode's four character classes. The game can be played with up to 16 players online, and it comes with all the standard Xbox Live player-matching bells and whistles. ![]() ![]() The game's Xbox Live support is what makes it stand out. but the multiplayer mode more than makes up for that. Considering that the auto-aim is best suited for beginners, it should probably have been designed to lock on to a zombie's head in the first place. Zombies are best killed with shots to the head, but the auto-aim locks your cursor on a zombie's chest, forcing you to fight with the targeting reticle to move it up for a headshot. The single-player game has a useful auto-aim function that's great for beginning players, but it isn't without its problems. The game also has its fair share of zombies and other undead warriors, and just like any good zombie should, the game's undead tend to just lumber in your general direction, begging for you to blast their heads off. Enemies will take cover behind objects, popping out to fire off a few shots in your direction and then taking cover again. The enemy AI is probably the single-player game's strongest point, but it isn't exactly earth-shattering. In addition to that, the frame rate takes a very large hit when you're playing split-screen. The Xbox version adds a split-screen two-player cooperative mode to the campaign, but this mode really feels like it was thrown in as an afterthought, as you can't save your progress when playing co-op, and you're limited to playing on levels that have already been unlocked in the single-player mode. The level design is fairly straightforward, and most of the objectives are of the "get this item, then get to the end of the level" variety. Wolfenstein's single-player campaign is OK, but it rarely gets very exciting. trapped in a cell inside Castle Wolfenstein, the Xbox version tacks on a handful of new opening levels that are better at setting up the game's story. Along the way you'll face human Nazis, zombies, laboratory experiments gone horribly wrong, and more. Blazkowicz, the hero from the previous game, on a quest to stop the head of Hitler's secret service from acquiring ancient artifacts that have the power to raise a huge army of undead Nazis. The story of Return to Castle Wolfenstein is told mostly through a few short cutscenes and the various documents and journals that you find along the way. Now Playing: Return to Castle Wolfenstein: Tides of War Video Review By clicking 'enter', you agree to GameSpot's
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