All that long, layered history is noticeable, even if you're not personally familiar. Game ini bernama Fantasian, hasil kreasi dari pembuat Final Fantasy, dan konsep visualnya berupa diorama. That you're watching your escapades through a god's eye.Īttention and care is the thing with Fantasian. Pengguna iPhone dan iPad bakal dapat game baru yang unik. Take away the heart of the series and what can. Thats why modern Final Fantasy games cant hold a candle to the heyday ones. ![]() Fantasian is a new RPG set against a spectacular backdrop made from over 150 handmade dioramas that blends physical environments and 3D characters. It doesnt hurt that the soundtrack was created by Final Fantasy composer Nobuo Uematsu as well. ![]() Teeny tiny creations that you romp through, often in ultra close-up, where the brush-strokes, miniature sprigs of feathery moss and little pinprick clumps of artist's putty are visible, the beauty often secondary to the sensation of it all - that the world is overtly authored, specifically hand-placed. Final Fantasy X was the last FF game Sakaguchi had a relevant part of. Fantasian, featuring real diorama backdrops, is on Apple Arcade now. There's a faint sense that these are acting as smart cover for a fairly thin budget (there's a recurring sound effect that is absolutely just a recording of a TIE Fighter, for instance, and a lot of laboured text in place of more elaborate cutscenes). The thing you'll know Fantasian for of course, alongside its director, is its extraordinary use of physical dioramas for its overworlds. It also makes for a kind of self-directed difficulty meter - if things are feeling a little easy, use the machine and fight the random monsters a couple dozen at a time. You can choose to battle them at any point, or you're forced to when it gets full, so the convenience of getting around the world without battles is gained, at the cost of a little mind-game you play with yourself about when to take them all on at once. detailed diorama imagery into a mobile-friendly Apple Arcade game Mistwalker founder Hironobu Sakaguchi, creator of the iconic Final Fantasy anthology. Likewise the wild encounters, which you just start to tire of before being introduced to a very clever twist called a "Dimengon Machine", a doohickey that bottles up enemies you would've encountered, up to a limit. There are a moderate amount of systems here, and they're introduced in layers: turn-based battles, fine, but then positioning becomes important, and then a bit of very casual mechanics become important, as you learn to "bend" spells to get around blocking enemies or hit several at one. ![]() A welcoming kind of "onboarding" is not something I've associated with JRPGs, but - maybe because of its launch on Apple Arcade, with the different, presumably quite specific kind of audience that brings - Fantasian does it well. I have more or less no familiarity with any of this though, having dipped toes in a number of Final Fantasies and reliably found their water a little cold - but I'm sinking into Fantasian quite nicely.
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